Claws of Furry

I led tech development on a local co-op, 2D platforming/brawler. Of all of my achievements, I am most proud of Claws of Furry. I was there at the very beginning of the project, working with just boxes and physics, and watched it bloom into a full game.

Platforms: Nintendo Switch, Playstation 4, XBox One, PC

OneSubsea

The OneSubsea app ran with a library called Gestureworks for input with a large Touch Screen. I was in charge of implementing the UI. I was also in charge of implementing the CMS, to allow product owners to update the app's content.

Platforms: PC (w/ touchscreen peripheral), iPad, Mac

Song of the Sea VR

At Vision 3, I worked on a project, Song of the Sea VR, that served as a VR counterpart to the 2014 animated film.

Platforms: Oculus Rift, Gear VR

Happy Finish

At Happy Finish, I worked on various VR projects.

Platforms: Oculus Rift, Vive, Samsung VR, Google Cardboard

Hotgen

At Hotgen, I worked on apps for Toys and Drones.

Platforms: iOS, Android

Animin

I helped to develop a Tamagotchi-like app, named Animin, where users could use Augmented Reality to bring their pets into the real world. This was made possible by using Vuforia image targets.

Platforms: iOS, Android

Beat Fighter

Whilst at Roll7, I developed procedural music based fighting game called Beat Fighter, an iOS game using OpenFrameworks.

Platforms: iOS

Academia

This page contains all of the projects I undertook whilst studying my Master' course in Computer Games and Entertainment at Goldsmith' London.